Life beyond the wagon
We imagined a wagon party crossing Colorado. We wanted players to get out of the wagon to explore, scout a safe route, and forage along the way.
Colorado in autumn
One of my photographs of the mountains and changing seasons of Colorado.
See more of Colorado ↗Captain Bragg
Captain Bragg leads the wagon party as an NPC with the swagger of Zapp Brannigan from Futurama. If a plan ends in disaster, he’ll find a way to call it a victory.
Combat and bad endings
We designed the fights around turn-based combat. If the whole party fell, the run would end with a darkly comic death and a chance to start over.
Building it together
Avery preferred Unreal, and I preferred Unity. We were happy making our own small games in the engines we knew, and neither of us wanted to switch. For The Colorado Trail, we agreed to build it in Unity.
Avery and I shaped the game together, from the wagon journey to the fights and strange turns along the way.
Unity assets
Project tools
Tools I use across outdoor environments
Kubacho Lab add-ons I use across my Unity projects
All Unity assets ↗





