Gray Wolf Interactive / Turn-based RPG

The Colorado Trail

Studio history

Avery and I started building this darkly funny RPG inspired by The Oregon Trail in late 2025. In the eight years we ran Gray Wolf together, it was the first and only game we made as a team.

Life beyond the wagon

We imagined a wagon party crossing Colorado. We wanted players to get out of the wagon to explore, scout a safe route, and forage along the way.

A VIEW FROM HOME

Colorado in autumn

Yellow autumn foliage across a forested mountain valley.
A valley in autumn

One of my photographs of the mountains and changing seasons of Colorado.

See more of Colorado ↗

Captain Bragg

Captain Bragg leads the wagon party as an NPC with the swagger of Zapp Brannigan from Futurama. If a plan ends in disaster, he’ll find a way to call it a victory.

Combat and bad endings

We designed the fights around turn-based combat. If the whole party fell, the run would end with a darkly comic death and a chance to start over.

Building it together

Avery preferred Unreal, and I preferred Unity. We were happy making our own small games in the engines we knew, and neither of us wanted to switch. For The Colorado Trail, we agreed to build it in Unity.

Avery and I shaped the game together, from the wagon journey to the fights and strange turns along the way.

Read the Gray Wolf story ↗

Unity assets

Project tools

Tools I use across outdoor environments

Kubacho Lab add-ons I use across my Unity projects

All Unity assets ↗
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