Creative tools / Unity / C#

Trippendicular

Active development

I built Trippendicular to let you make your own effects in the spirit of classic Windows Media Player visualizations. The flow-field prototype grew out of my original 2D Quantum particle editor.

A rainbow spiral shifts colors over a diamond-shaped grid of smaller vortices
Play & Experiment Now
Rainbow Spiral, captured in Trippendicular.

From Quantum to Trippendicular

I added sinusoidal motion along the particles’ radial axis while working on the original 2D version of Quantum. The result reminded me a little of Battery in Windows Media Player. I kept experimenting with the movement, and that work became Trippendicular’s first flow field.

I carried the prototype into Unity, where you can adjust the flow field, interact with it directly, and save the effects you discover.

My contribution

  • I created the original visualizer concept and mathematical flow-field model.
  • I developed the original C++/DirectX foundation and continued the project in Unity.
  • I direct the interaction and UI design, integrate changes, and test them in Unity.

Current implementation

The runtime GUI supports effect save/load, undo/redo, preset baselines, collapsible parameter groups, and configurable seeders. Current state handling separates effect data from touch/session controls and persistent UI preferences.

The latest usability pass adds a Settings screen, UI scaling, seeder X/Y offsets, and a minimized toolbar. I’m still refining these features.

Implementation credit: recent runtime UI, serialization, and related extensions include substantial AI-assisted code. I direct the design, integrate the changes, and test them in Unity. I created the original concept and mathematical model, and I use AI assistance for some of the recent implementation.

What comes next

I’m focusing on a clearer mobile interface and an introduction that helps people get started. Music reactivity, casting, and video export are ideas I’m exploring for later.

Unity assets

Project tools

Kubacho Lab add-ons I use across my Unity projects

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