My approach
I’m exploring how to connect the view from orbit to the terrain players walk through. I use Space Graphics Toolkit for planetary and space rendering, MapMagic 2 for procedural terrain, and Unity and C# to connect the tools and experiment with gameplay.
Explore my planet and landscape generation slideshow ↗
Looking up from home
A photograph of the night sky from my Colorado collection.
See more photographs ↗Procedural universe travel
I recorded this footage in MeditateVR. The sequence is my rough draft of how travel and exploration could feel in a procedural universe in The Silence Between the Stars.
MeditateVR – Universe
Watch on YouTube ↗What I’m testing
I’m investigating how to generate continents, climate, and drainage at planet scale and carry that data into local terrain and streaming. My next milestone is a small exploration area where I can show how that workflow fits together.
Unity assets
Project tools
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Space Graphics Toolkit (SGT)
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World Streamer 2 by NATUREMANUFACTURE
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MicroSplat
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MicroSplat add-ons
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Crest Water 5
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Raymarcher
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Aura 2 – Volumetric Lighting & Fog
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Edy’s Vehicle Physics
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Invector Third-Person Controller
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Invector Shooter Cover Add-on
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Invector FSM AI Template
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Invector Push Add-on
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Final IK
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PuppetMaster
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Horse Animset Pro by Malbers Animations
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SALSA LipSync Suite
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Dialogue System for Unity by Pixel Crushers
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Kamgam Settings & Game Options
Tools I use across outdoor environments
Kubacho Lab add-ons I use across my Unity projects
All Unity assets ↗
